9/24/2023 0 Comments Freecol hardest game![]() Trade routes are now shorter and with less load. What in the changelog suggests a change to the AI's use of short traderoutes?įixed bug in AI-trade routes. 引用自 Ardelo:Ah very nice, will be interesting to see how this affect the AI's gameplay with shorter traderoutes, if they make more money. Problem with integrated graphic cards fixed: The game now recognizes and uses by default the dedicated graphic card.The travel-time of the building squad has been shortened and a visual bug has been fixed.Improved feedback, when setting rallying point with CTRL + right-click.Maintenance cost check: If the maintenance costs are too high, there will be a warning next to the button for hiring new troops and units.This has been fixed and all newly-founded cities have their taxes set on “automatic” Due to a bug, newly-founded cities had taxes not set on „automatic“.In the city-overview every event will now have a small info-text, which informs about the causes of the event.Upgrading the business office to a castle is more valuable now, due to slightly increased autonomous range-defence.Sympathy will now be gained, when a player has successfully served the AI’s demands, on correction of a previous offer. The AI will now give additional feedback when the offer is too low or too high.It is now possible to build up to 99 carts in one inn. ![]() When the player has developed “Trade III“, they can set an amount of carts to traders, which they pick up on their route on their own, instead of manually assigning the carts to a trader in specific cities.Units in the watchtower can now flee during a fight as well.The experience troops earn from combat is reduced, depending on the increased combat speed.Combat speed between troops, animals and bandits are notably increased.Grand Ages: Medieval Update 1.0.3 will be available tomorrow afternoon!Īs soon as the Update has been applied we will keep you posted through our official channels! ![]()
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